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- on mouseUp
- if the castNum of sprite 4 = the number of cast "mov1f4" then
- set the castNum of sprite 4 to the number of cast "mov2f4"
- updateStage()
- set the movieRate of sprite 4 to 1
- else
- set the castNum of sprite 4 to the number of cast "mov1f4"
- updateStage()
- set the movieRate of sprite 4 to 1
- end if
- end
-